четвртак, 5. мај 2011.

Iron Man

The character first appeared in Tales of Suspense #39 (March 1963), and was created by writer-editor Stan Lee, scripter Larry Lieber, and artists Don Heck and Jack Kirby.
A billionaire playboy, industrialist and ingenious engineer, Stark suffers a severe heart injury during a kidnapping in which his captors attempt to force him to build a weapon of mass destruction. He instead creates a powered suit of armor to save his life and escape captivity. He later uses the suit to protect the world as Iron Man. Through his multinational corporation ― Stark Industries ― Tony has created many military weapons, some of which, along with other technological devices of his making, have been integrated into his suit, helping him fight crime. Initially, Iron Man was a vehicle for Stan Lee to explore Cold War themes, particularly the role of American technology and business in the fight against communism. Subsequent re-imaginings of Iron Man have gradually removed the Cold War themes, replacing them with more contemporary concerns such as corporate crime and terrorism.
Throughout most of the character's publication history, Iron Man has been a member of the superhero team the Avengers and has been featured in several incarnations of his own various comic book series. Iron Man has been adapted for several animated TV shows and films. The character is portrayed by Robert Downey, Jr. in the live action film Iron Man (2008), which was a box office success. Downey reprised the role in the sequel, Iron Man 2 (2010), and also played the character in a cameo in The Incredible Hulk (2008). Downey will also play the role in the upcoming film The Avengers (2012) and the planned Iron Man 3 (2013).

Introduction

  • Extraordinary powers, skills and/or equipment. Superhero powers vary widely; superhuman strength, the ability to fly, enhanced senses, and the projection of energy bolts are all common. Others have special weapons or technology, such as Iron Man's powered armor suits and Green Lantern’s power ring. Many characters supplement their natural powers with a special weapon or device (e.g., Wonder Woman's lasso and bracelets, Spider-Man's webbing, Wolverine's adamantium claws, Daredevil's billy club, or Thor's hammer).
  • A strong moral code, including a willingness to risk one's own safety in the service of good without expectation of reward. Such a code often includes a refusal or strong reluctance to kill or wield lethal weapons.
  • A secret identity that protects the superhero's friends and family from becoming targets of his or her enemies, such as Clark Kent (Superman), although many superheroes have a confidant (usually a friend or relative who has been sworn to secrecy). As one scholarly work analyzed in 1972,
...the rigid convention of giving super-heroes a secret identity ... is part of their psychological defence mechanism. Each super-hero chooses in the beginning of his career a disguise and a battle name. ... He dons a mask and in doing so reaches back to the age-old custom of exorcising demons and evil spirits by frightening them with a terrifying disguise. Today the villain stands in place of evil spirits. The super-hero's disguise has therefore become a mythical element. ... The super-hero divides himself into two component parts, each part playing its role: the alter ego and the secret identity. The dream half (alter ego) expresses all that the author or designer — and with him the reader — would like to be; the other half, rooted in reality, is a symbol of the ordinary everyday man following the behaviour pattern ordained by society. It is a division of life into dream and reality ... and serves to strengthen the individual's self-confidence and to justify his personal way of thinking.[4]
  • A distinctive costume, often used to conceal the secret identity (see Common costume features).
  • An underlying motif or theme that affects the hero's name, costume, personal effects, and other aspects of his or her character (e.g., Batman resembles a large bat, operates at night, calls his specialized automobile, which also appears bat-like, the "Batmobile" and uses several devices given a "bat" prefix, Spider-Man can shoot webs from his hands, has a spider web pattern on his costume, and other spider-like abilities, Phoenix, has the ability to create inextinguishable cosmic fire, and she also an immortal as she always rises from death).
  • A supporting cast of recurring characters, including the hero's friends, co-workers and/or love interests, who may or may not know of the superhero's secret identity. Often the hero's personal relationships are complicated by this dual life, a common theme in Spider-Man and Batman stories in particular.
  • A number of enemies that he/she fights repeatedly. In some cases superheroes begin by fighting run of the mill criminals before supervillains surface in their respective story lines. In many cases the hero is in part responsible for the appearance of these super villains (the Scorpion was created as the perfect enemy to defeat Spider-Man, and characters in Batman's comics often accuse him of creating the villains he fights). Often superheroes have an archenemy who is more troubling than the others. Often a nemesis is a superhero's doppelganger or foil (e.g., Sabretooth embraces his savage instincts while Wolverine tries to control his; Batman is dark, quiet, and grim, while the Joker is colorful, loquacious, and flamboyant).
  • Independent wealth (e.g., Batman or the X-Men's benefactor Professor X) or an occupation that allows for minimal supervision (e.g., Superman's civilian job as a reporter).
  • A headquarters or base of operations, usually kept hidden from the general public (e.g., Superman's Fortress of Solitude or Batman's Batcave).
  • A backstory that explains the circumstances by which the character acquired his or her abilities as well as his or her motivation for becoming a superhero. Many origin stories involve tragic elements and/or freak accidents that result in the development of the hero's abilities.
  • A weakness or Achilles' heel, whether concrete and external, such as Kryptonite in the case of Superman; or psychological and internal, such as anger and biochemistry in the case of the The Incredible Hulk.